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Windward terrain alteration

Terrain generation can be altered via the world’s config file. Note that manipulating the main configuration file will affect all existing regions as well, so it is only recommended for new worlds.

Add any of the following entries at the bottom of the world.dat.config file.
Just puzzle out your prefered visual formation [in Single Player mode] before you set the world public or for private purpose.
terrainHeight
Defines the height of the terrain. Default is 16, meaning the terrain’s highest point will be 16 units above its lowest point.

terrainOffset
Defines the terrain’s vertical offset. Default is -7.5, meaning the terrain’s lowest point will be 7.5 units below sea level.

terrainRoughness
Defines how rough the terrain will be. Default is 1. Lower value will result in a smoother terrain. Higher value will result in a jagged, uneven terrain.

Example in world.dat.config
Windward Terrain Alteration

Default terrain


terrainHeight = 16
terrainOffs = -7.5
terrainRoughness = 1


Windward Terrain Alteration

Altered terrain height


terrainHeight = 20 (higher terrain, gain of landmass)
terrainOffs = -7.5
terrainRoughness = 1


Windward Terrain Alteration

Altered terrain offset


terrainHeight = 16
terrainOffs = -100 (compared to the default the max. water depth has changed)
terrainRoughness = 1


Windward Terrain Alteration

Altered terrain roughness


terrainHeight = 16
terrainOffs = -7.5
terrainRoughness = 0.25 (smoother terrain, loss of landmass)


Windward Terrain Alteration

Altered terrain height & roughness


terrainHeight = 20
terrainOffs = -7.5
terrainRoughness = 2 (higher terrain, gain of landmass, really not so recommended)


Windward Terrain Alteration

13-Aug 2017

Hafenzoll 2019